Houserules

Race ages

Race Adulthood Middle Age Old Age Venerable Maximum Age
Dwarf 30 70 106 140 140 + 4d20
Elf 55 128 194 257 257 + 1d%
Gnome 30 70 106 140 140 + 5d20
Halfling 20 47 71 93 93 + 3d20
Half-Elf 20 47 71 93 93 + 3d20
Half-orc 14 33 49 65 65 + 3d12
Human 15 35 53 70 70 + 2d20

Random Starting Ages

Race Barbarian, Rogue, Sorcerer Bard, Fighter, Paladin, Ranger Cleric, Druid, Monk, Wizard
Human +1d4 +1d6 +2d6
Dwarf +2d6 +4d6 +5d6
Elf +2d6 +3d6 +5d6
Gnome +3d6 +5d6 +7d6
Half-elf +1d6 +2d6 +3d6
Half-orc +1d4 +1d6 +2d6
Halfling +2d4 +3d6 4d6

Spells

I do not use alignment detection spells or abilities. Alignment based actions are fine (smite evil, smite good, etc. but gaining of knowledge of another alignment through divination or spell craft is forbidden.

Feat

Inspiring Ruler
As the ruler of your land, you inspire those in other leadership positions to do their job better.
Prerequisites: Diplomacy 10 ranks, Cha 15, Leadership, must be the ruler of a nation
Benefit: You grant a +2 morale bonus to the relevant ability scores of all the kingdom’s Leadership positions while they are conducting the kingdom’s business. This feat cannot be taken multiple times and this feat does not stack with other morale bonuses (including those of a co-ruler, if the co-ruler possesses this feat as well). If you cease to be the ruler of a nation, you no longer grant this bonus to the leaders of the kingdom. When not in the kingdom phases (such as exploration or combat), this bonus does not apply.

Houserules

Kingmaker kumogekkou