Kingmaker

A New Day Dawns

Arosus 24th, 4712 A.R.

Wally awakes tied and bound, Kressel standing over him. After a brief conversation, Wally makes a deal with the bandits. Save the bandits lives; and Kressel offered to spare theirs. Wally set out with the bandits healers kit, stabilizing as much of the party and the bandits as he could, with quick action, Wally saved all of the bandits but two and the entire party, except Lindor. The two conscious bandits escorted Wally to the party’s horses and brought back all but Lindor’s two horses (his horse and the party’s pack horse). After the bandits took the time to lighten the horses of all their valuables, they loaded the party onto them and Wally fled the camp.

Arosus 25th, 4712 A.R.

Resting most of the morning having been up all night, Wally channels the party back to health, and a plan is forged knowing the bandits have no magical healing, the party turns in heading back to the Thorn River Camp. Riding in hard to take them by surprise, they find the camp empty and deserted. The disappointed party rides back to Oleg’s.

Arosus 26th, 4712 A.R.

Arriving at Oleg’s, the heroes tell that they drove the bandits off and make arrangements to have Lindor’s body delivered to his family and send a report to Restov of their current situation. While there, they also notice Kesten has been resupplied with men from the earlier battle. They also find a minor noble named Jerren Vandorin who has been chartered by the Swordlords to assist the party in routing the bandits and to bring reports of threats to Restov from the stolen lands. The party spends the night chatting with their new companion and take a much needed rest.

Arosus 27th, 4712 A.R.

The next morning, the party returns to their charter heading west past the Narlmarches mapping the plains.

Arosus 28th, 4712 A.R.

While mapping, the heroes run into a small group of trappers in the late afternoon who are heading back towards Oleg’s. They join in with the heroes combining camp and sharing food with one another and the safety in numbers. The heroes opt to go the safe route and keep their usual watch rather than letting the trappers aid for extra rest.

Arosus 29th, 4712 A.R.

Parting ways with the trappers, the party spends another day mapping.

Arosus 30th, 4712 A.R.

Another day mapping and the party notices a long forgotten burial mound hidden in some blackberry bushes. Deciding not to defile a grave, the party collects the blackberries and leaves the tomb alone.

Arosus 31st, 4712 A.R.

Another day of mapping, setting camp on the edge of the Narlmarches.

Rova 1st, 4712 A.R.

While mapping the Narlmarches, they encounter the long dead body of a human pinned under his own trap. Searching the body, the heroes find a masterwork hand-axe and set out to find his camp. After a bit of searching, they find his gear and in finding his charter identify the trapper as Breeg Orlivanch, a trapper the party heard went missing a few weeks ago and the same trapper responsible for the trap filled glade a few miles north. Taking the shovel from Breeg’s pack, they give him a proper burial and take his charter as proof to let his kin know whats befallen him.

Rova 2nd, 4712 A.R.

Setting out the next day, the party explores and finds a small clearing which leads to what looks like a temple. Wally identifies it as a temple to Erastil, and as hope springs that the found the temple they were searching for their, hope is answered as a bear lumbers out from the temple roaring a warning not to approach. Wally is suddenly filled with the power of Erastil, drawing his bow and firing at the bear with an impressive blow flowing with sacred power. Half-beard moves forward towards the bear and the bear moves in at him, taking a quick bite. Jerren readies his lance to the first action he has seen traveling with this group and lands an impressive blow (22 point mounted charge ride-by-attack at level 1). The bear still stands to the heroes dismay, though significantly worse for wear. The bear pushes down Half-beard, attempting to pin him and after a few more hits, the bear falls. The moment he falls, the heroes witness the bear transform into what looks like a human, eyes filled with peace, before he quickly ages and erodes to dust.

In this same moment Wally is overcome with a vision of a priest of Erastil who lost his faith, bringing a bear and sacrificing it as he abandoned the temple to “whatever god will protect this place.” The god of the hunt took offense to this, and stripped the priest of his humanity transforming him into an immortal bear charged with guarding the temple until a true worshiper came and retook this place.

Freed from his vision, Wally gives a brief prayer to Erastil as the temple dark aura clears. The water turns from muck to a clean fresh spring. Bottling this new water to take with them, the heroes camp at the temple, taking time to clean it out and repair what they could quickly to service the temple.

Rova 3rd, 4712 A.R.

Setting out the next day mapping again, the heroes find a murky dirtied hot spring. After clearing out a few frogs who had taken residence in the spring they continued their day of mapping.

Rova 4th, 4712 A.R.

Spent the day mapping setting camp at the edge of the Narlmaches.

Rova 5th-7th, 4712 A.R.

Rode arround the Narlmarches, though the planes heading back to Oleg’s.

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CrystalHelms

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